
How to Play BoardGains
Set up BoardGains, choose your Gains Goal, and get everyone moving. Learn the basic rules, then use this guide to run your first match, class, or team workout.
Watch How It WorksHOW BOARDGAINS WORKS
THE GAME IN THREE SIMPLE STEPS
Set Up in Minutes. Play With Almost Any Group. No Complicated Rules.

Choose 3, 5, or 7 Gains based on your workout time. Each time your game piece completes a lap and passes GAINS START HERE, you earn one Gain.

Roll the dice, move your game piece clockwise, and complete the exercise you land on. Return to the board and repeat until someone reaches the goal.

Each time your game piece passes GAINS START HERE, mark one Gain on the board. The first player or team to reach the chosen Gains Goal wins.
Teachers & Instructors
WATCH HOW TO SET UP A GAME
Learn how to organize teams, workout spaces, starting positions, and the Gains Goal before class begins.
CHOOSE THE GOAL THAT FITS YOUR TIME
HOW LONG DO YOU WANT TO PLAY?
Match times are estimates. Your group size, exercise options, and pace can change the playing time.

10–15 MINUTES
A quick game, warm-up, or class finisher.

15–25 MINUTES
A complete group workout with plenty of movement and competition.

25–35 MINUTES
A longer session for groups ready for a bigger challenge.
START TO FINISH
YOUR BOARDGAINS SESSION: START TO FINISH
The board provides the exercise sequence. Follow these nine steps to prepare your group and run the session.

STEP 1: WARM UP
Start with a quick warm-up to get everyone ready to move.

STEP 2: CHOOSE HOW YOU’RE PLAYING
Choose individual play or team play. Smaller groups can give every player a game piece, while larger groups can divide into teams and share one piece per team.

STEP 3: REVIEW THE EXERCISES
Demonstrate any exercises that are new to your group. Practice a few reps together, review proper form, and show easier or lower-impact options when needed.

STEP 4: REVIEW THE BOARD
Explain that completing a lap and passing GAINS START HERE earns one Gain, which is marked on the Gains Tracker.
Review the special spaces. Land on Lucky? to draw a card and follow its instructions—it may be good or bad. Use the sand timer for 1 MINUTE PLANK. GO TO PLANK sends the piece backward to the 1 MINUTE PLANK space. CIRCUIT CHALLENGE means completing all three exercises before rolling again.

STEP 5: CHOOSE YOUR GAINS GOAL
Choose a goal that fits your available gameplay time:
3 Gains: About 10–15 minutes
5 Gains: About 15–25 minutes
7 Gains: About 25–35 minutes
Each completed lap past GAINS START HERE earns one Gain. Times are estimates and vary with group size, pace, and exercise choices.

STEP 6: SET UP PLAYERS OR TEAMS
Give each player or team one game piece and a clear workout area. Write each player or team name on the board’s Gains Tracker using the dry-erase marker. For team play, choose a Captain and Co-Captain.

STEP 7: SET STARTING POSITIONS
Place every game piece on GAINS START HERE. Each player or team rolls once and moves clockwise to its starting exercise. Everyone then moves to their workout area and waits for the countdown.

STEP 8: START THE GAME
Once everyone is in position, count down: 3… 2… 1… GAINS! Everyone starts together.
Complete the exercise shown on your space, then return to the board, roll, move clockwise, and repeat. Teams complete their full exercise total before the Captain and Co-Captain return for the next roll.

STEP 9: EARN GAINS & CROWN THE WINNER
Each time a piece completes a lap and passes GAINS START HERE, mark one Gain beside that player or team’s name. The first player or team to reach the chosen Gains Goal wins.

SET UP YOUR PLAY AREA
Give Every Team a Piece and a Place to Move
For 20 players, create four teams of five. Place the board in the centre and create a workout zone about 7–10 feet away for each team. Cones or floor markers are optional and can help make each workout zone clear.
Every team shares one game piece and completes its exercises inside its designated workout zone.

TEAM PLAY FOR LARGER GROUPS
TEAM PLAY FOR LARGER GROUPS
After a team completes its exercise total, the Captain and Co-Captain return to the board:
- Captain: Rolls the dice and moves the team’s game piece.
- Co-Captain: Checks the move and helps announce the next exercise.
- Team Members: Stay in the workout zone and share the exercise total.
Only the two team leaders approach the board. Both return to their workout zone after the next exercise is announced.
View the Full Team SetupSET UP A LARGE GROUP IN FOUR STEPS
This setup reduces traffic around the board while keeping every player involved.

1. FORM YOUR TEAMS
Use 2–4 teams per board. For 20 players, four teams of five keeps everyone involved.

2. CREATE TEAM ZONES
Place each team about 7–10 feet from the board, adjusting the distance to suit your space. If helpful, use cones or floor markers to identify each workout zone.

3. ASSIGN TEAM ROLES
Choose a Captain and Co-Captain so the full team does not crowd the board.
4. ROTATE THE ROLES
Switch leaders after each Gain so everyone gets an opportunity to lead.

EVERYONE CONTRIBUTES
HOW TEAM REPS WORK
Multiply the listed reps by the number of players on the team. That becomes the team’s total.
Example: Your team lands on 20 squats.
5 players × 20 squats = 100 total squats.
Divide the total among the team in a way that suits your group. When all reps are complete, both leaders return to the board for the next move.
BEFORE YOU PLAY
SHOW IT. PRACTICE IT. MODIFY IT.
A quick exercise review builds confidence, improves form, and keeps the game moving.

1. SHOW IT
Demonstrate the movement and proper form.

2. PRACTICE IT
Have everyone practice a few reps together.

3. MODIFY IT
Give an easier or lower-impact option.
NEED MORE HELP?
WE’LL HELP YOU RUN THE GAME

COMPLETE EXERCISE GUIDE
Movement demonstrations, coaching tips, modifications, and form reminders.

PE Quick Start Guide
A simple plan for introducing BoardGains to your class.
KNOW THE BOARD
WHAT HAPPENS ON SPECIAL SPACES?
Collect one Gain every time you complete a lap and pass this space.
Draw a Lucky? card and follow its instructions it can be good or bad. Cards marked PLAY THIS CARD may be saved for later.
For circuit challenge complete all three exercises shown in the circuit before rolling again. For high knees complete 100 high knees before rolling again.
Use the sand timer and hold the plank as best you can for one minute.
Move backward to the 1 Minute Plank space and complete the plank using the sand timer before rolling again.
















